![]() UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List`1, Action`1, String) UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action`1) UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase) > System.NullReferenceException: Object reference not set to an instance of an object. Unhandled Exception: : Exception has been thrown by the target of an invocation. ![]() End of inner exception stack trace -Īt (Object target, Object arguments, Signature sig, Boolean constructor)Īt (Object obj, Object parameters, Object arguments)Īt (Object obj, BindingFlags invokeAttr, Binder binder, Object parameters, CultureInfo culture)Īt .Visit(T node, Context context)Īt .CollectPerAssembly(AssemblyDefinition assembly)Īt `2.MoveNext()Īt .MergeCollections(IEnumerable`1 collections)Īt 圜onverter.Apply()Īt 圜onverter.ConvertAssemblies(IEnumerable`1 assemblyDirectories, IEnumerable`1 explicitAssemblies, NPath outputDir, NPath dataFolder, NPath symbolsFolder, NPath executableAssembiesFolder, NPath monoLibFolder, NPath monoEtcFolder, NPath searchDirectories, String entryAssemblyName, NPath extraTypesFiles)Īt (String args, List`1 foundAssemblies)Īt (String args, Boolean setInvariantCulture) ![]() > System.NullReferenceException: Object reference not set to an instance of an object.Īt _Method(MethodDefinition value)Īt .Visit(MethodDefinition methodDefinition, Context context)Īt .Visit(EventDefinition eventDefinition, Context context)Īt .Visit(TypeDefinition typeDefinition, Context context)Īt .Visit(ModuleDefinition moduleDefinition, Context context)Īt .Visit(AssemblyDefinition assemblyDefinition, Context context) Il2cpp.exe didn't catch exception: : Exception has been thrown by the target of an invocation. IL2CPP error for type '' in assembly 'D:\Public\AndroidStudio\HoodooSDKtest\UnityProject\Temp\StagingArea\assets\bin\Data\Managed\UnityEngine.dll'Īdditional information: Exception has been thrown by the target of an invocation.įailed running C:\Program Files\Unity\Hub\Editor\2019.3.0b5\Editor\Data\il2cpp/build/il2cpp.exe -convert-to-cpp -emit-null-checks -enable-array-bounds-check -dotnetprofile="unityaot" -compile-cpp -libil2cpp-static -platform="Android" -architecture="ARM64" -configuration="Release" -outputpath="D:\Public\AndroidStudio\HoodooSDKtest\UnityProject\Temp\StagingArea\assets\bin\Data\Native\arm64-v8a\libil2cpp.so" -cachedirectory="D:\Public\AndroidStudio\HoodooSDKtest\UnityProject\Assets\.\Library\il2cpp_android_arm64-v8a/il2cpp_cache" -additional-include-directories="C:/Program Files/Unity/Hub/Editor/2019.3.0b5/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\bdwgc/include" -additional-include-directories="C:/Program Files/Unity/Hub/Editor/2019.3.0b5/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\libil2cpp/include" -tool-chain-path="C:/Program Files/Unity/Hub/Editor/2019.3.0b5/Editor/Data/PlaybackEngines/AndroidPlayer/NDK" -profiler-report -map-file-parser="C:/Program Files/Unity/Hub/Editor/2019.3.0b5/Editor/Data/Tools/MapFileParser/MapFileParser.exe" -directory=D:/Public/AndroidStudio/HoodooSDKtest/UnityProject/Temp/StagingArea/assets/bin/Data/Managed -generatedcppdir=D:/Public/AndroidStudio/HoodooSDKtest/UnityProject/Temp/StagingArea/Il2Cpp/il2cppOutput Using Unity project in this thread with Unity2019.3.0b5, I could compile it to Android, IL2CPP, ARM64.īut when I include Vuforia to the project I get compilation errors:
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